darkspace65 wrote:no time was spend on improving real (morphing) vector animation
This is not correct. The bone system was improved with consideration of vector tools - https://www.youtube.com/watch?v=NbI6TeAHbgs
EDIT: Also, let me mention, that with the new Cobra engine vector is faster now.
Svarov wrote:... inability to change a shape after you've linked it to the skeleton. You can try to change it, but it will produce strange effects, especially if you're trying to change tangents.
This is also not correct. It is possible change vertices after you linked to skeleton. See the same video at 7:50 - https://youtu.be/NbI6TeAHbgs?t=7m50s
About the "strange effects" my only guess is that you need to understand that editing shape gives different results depending if Animation Mode is on or off.
If you examine source files of Episode 3
, you will notice that in many shots (i.e. shot 64) we are combining bitmap images with vector elements. There are no problems with tangents there.
Svarov wrote:... the implementation of bone system is still crummy.
But there's positive news - the new Cobra engine was tested during production and this means the new stable release is coming soon!
darkspace65 wrote:Lets hope the new build will finally bring some speed and stability to the windows version.
The situation is worse, than you think.
Initially I was expecting
to get support from Synfig community. Unfortunately, this didn't worked. So, I was forced to delay the release
of Episode 3 and invested my personal funds to pay our hired developer for all necessary developments. That way we've got tons of bug fixed and got lipsync features
by integrating Synfig with Papagayo. But as result I've got a major debt and that means I won't be able to invest in development in the nearest time. The sales of Synfig Training Course
are slowly covering the debt for me, but this is a long process.
That means you shouldn't expect any major development/fixes in the nearest time (well, expect the big memory usage fix
). Most likely we will just release current dev version as it is. At the end, it is proven as usable in Morevna production.
darkspace65 wrote:I agree. It seems they started to work on bone deformation even before the bone system in itself was stable. As it is now, you can not copy bones, reuse rigged characters and if you make a mistake during rigging you might as well start over cos it is a pain in the behind to simply delete a bone without getting major problems later on.
Yes, I am absolutely agree and understand you and appreciate your support. The mentioned bugs are very frustrating and annoying. Unfortunately, due to the state of things (described above) I cannot help here now.
What you can do in this situation:
* Post those bugs (each separately) with detailed steps to reproduce to this bugtracker
* Submit a (small) bounty to Bountysource
(as it was done here for memory usage bug
* Share bounty link and convince other users to join and increase the bounty.
I am sure our (ex)hired developer Ivan Mahonin (the one who was working on Synfig for last 3 years) will be happy to fix the issue for you.