Genete:Thanks! I'm glad to help finding this bug... I hope you can exterminate it

Talking about bugs, did you notice that when a new keyframe is added, the time track is updated only when the mouse is over it?
About your example, I played with it a bit, and instead of import the sifz file, I duplicated the arrows as you suggested. It worked
Ricardo:Nice workaround... I will experiment do it sometime... The purpose of the arrow file was to test if its possible to reuse it more than one time, or in future projects... something like a movie clip in flash, you know? thats why I imported the "generic arrow animation" and duplicated it.
Does duplicated imported sifz files take less ram, or something like that? I mean... is there some advantage in doing it?
Another thing that bothered me was that when I imported the arrows, the origin wasn't in the same place that I put it in the original... I was expecting that I could use it as reference to where the arrows landed, but it didn't worked like that... there is a reason to this?
thank you guys for the replies!
