kilian wrote:
thanks a lot... but i cant really understand... my english is to bad

What's your primary language?. Maybe it is Spanish.
kilian wrote:
i made the walk cycle animation with 2 seconds length. i dont use any backgrounds in that file, just the chess-like synfig-background (that turns to grey when animated).
could you please explain those steps again step by step? that would be really nice

i think, i understood, that i cant import a .sif-file and loop it. instead, i should edit the existing animation and manually ad backgrounds and stuff?
kilian
I need more information about what you don't understand. Anyway here I go:
I assume you have two files:
File 1: Let's call it background.sifz. It contains a beauty background with trees and clouds and so on. (Just kidding:))
File 2: Let's call it walk.sifz. This one contain a bunch of layers and have an animation of 2 seconds length. OKAY.
Step 1: Create a new fresh file. Let's call it Composition.sifz.
Step 2: Go to
Caret Menu->File->Import. It would open a file selector. Select the background and press Accept. It would load the file of the background into your composition. It would appear a new layer which name is the path of the file between brackets [/home/kilian/walkcycle/background.sifz] would be a typical name. Can be different depending of where the imported file is.
Step 3: Save Composition.sifz
Step 4: Repeat Step 2 but select the walk.sifz file.
Step 5: Save Compostions.sifz.
----optional----Those files that you have imported are "references" of the original files. If you modify the original files then the modifications are reflected on the imported files. That's good and bad. Good for collaboration works between different users. Bad for keep templates untouched. Don't worry. There is a solution for that. If you want to just import the files into the composition and make them independent of the original files (you would like to modify the composition background without affect the original background file) then you can do that just doing those steps:
Step 6: Select the
Paste canvas layer of the background (result of step 2). Look into the
params panel and search for the
Canvas parameter. Select it and make right click. It would pop up a context menu showing you the option of
Export the paramter. Click on it and insert a meaning name in the input dialogue.
Step 7: Repeat the same with the Paste canvas layer of the walk cycle.
Step 8: Save Composition.sifz
----end of optional -----Step 9: Search the
Origin parameter of the walk cycle paste canvas layer. Do right click over it and select
Convert from the context menu. It would open a second menu with lots of options. Select
"Step". Now look to the small triangle that has appeared before the parameter name. Click on it and expand the paramter into its sub-parameters.
Step 10: In the sub-parameters select the one called "Link" and convert it to [urlhttp://synfig.org/Convert#Linear]"Linear"[/url] doing the same than for Origin (right click etc.).
Step 11: Fill the parameters with the following values. To do it just double click onto the paramter value and edit it numerical value.
Link (Linear) -> Slope = place here the length of the walk cycle (x and y) and Offset = (0,0). If you don't know what to place here try with (60, 0) for a normal horizontal step. It would depend on your walk step length.
Duration = duration of the walk cycle in seconds. In your case 2s (two seconds)
Start Time = 0f
Intersection = 0.0 (default = 0.5)
Step 12: Select now the
TimeOffset parameter of the Paste Canvas layer. With the same instructions convert it to Step too. It would produce the same parameter but in this case the Link parameter is a
Time type and not a
Vector type.
Step 13: Convert the Link paramter to a Linear using the right click context menu. Fill the sub-parameter with the following values.
Link (Linear) ->Slope = -1s and Offset = 0f
Duration = duration of the walk cycle in seconds. In your case 2s.
Start Time = 0f
Intersection = 0.0 (default = 0.5)
Step 14: Save Composition.sifz and enjoy!

Last words: Click on the links I've spread in this mini tutorial would help you to understand more things. The wiki has a lot of information.
-G
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