Synfig Project Forum

Forums for Synfig Project
It is currently Tue Jun 18, 2013 6:01 pm

All times are UTC - 4 hours [ DST ]




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Camera widget
PostPosted: Wed Nov 26, 2008 3:18 pm 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
Genete wrote:
I don't have an answer for that. Maybe due to:
1) Because I don't understand what you mean
2) The answer will be the same than before.

Regarding to wubi I haven't the reply either because I have less experience (zero) with wubi than you. Certainly, asking at ubuntu forurms/chat would be my chosen option as well as dig further with google.
-G


ok...what i meant is that what i'm trying to do is change the camera view value base node, in my ninja animation, i.e. check and uncheck the box next to that value base node to trigger turning the camera view on and off...but i want to be able to do this in my ninja animation, rather than the camera widget sifz. in order to do that, of course, i would HAVE to have the value base nodes from the CAMERA sifz file TRANSFERRED to my ninja animation file, in order to perform this effect! :roll: i can say it louder but not clearer! (haha...did u recognize the remark??? :lol: )

as for the wubi thing...thanks for the google advice! :D funny! the thought of using Google to find the solution to my problem did not even occur to me! now, thanks to u, i've Googled "crc error" and "crc error on wubi" and got quite a few returns...although i'm still trying to find someone out there who had the same problem as me, and fixed it! :wink:

Thanks!

-C

:D

_________________
Planet observer from far-away galaxies.


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Wed Nov 26, 2008 4:10 pm 
Offline
Site Admin
User avatar

Joined: Sat Dec 01, 2007 6:26 am
Posts: 4189
Location: Spain
Quote:
but i want to be able to do this in my ninja animation, rather than the camera widget sifz. in order to do that, of course, i would HAVE to have the value base nodes from the CAMERA sifz file TRANSFERRED to my ninja animation file, in order to perform this effect!


Not possible by now.
-G

_________________
Synfig needs your help!
Developers, packagers, bug testers, translators, artists, web developers, wiki writers... you can contribute! :D


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Wed Nov 26, 2008 5:02 pm 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
Genete wrote:
Not possible by now.
-G


ok...not trying to be rude when i say this, but...that's pretty lame! :roll: how am i supposed to turn on and off the camera view in my ninja animation, if synfig doesn't allow this option??? and what good is the camera widget to me if i can't turn it on and off in my animation?

i might as well then just forget completely about the stupid camera widget, then, and try to figure out some other way in synfig to move the view around in a single frame! :roll:

oh well, then...sorry to have taken up ur time, but it appears as if synfig is of no more use to me... :wink: Just kidding! :lol: but seriously, someone should come up with a workaround to this, so that value base nodes can be transported from sifz document to document! :wink:

_________________
Planet observer from far-away galaxies.


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Wed Nov 26, 2008 8:33 pm 
Offline
Site Admin
User avatar

Joined: Sat Dec 01, 2007 6:26 am
Posts: 4189
Location: Spain
Quote:
i might as well then just forget completely about the stupid camera widget

wrong word at the wrong place...

_________________
Synfig needs your help!
Developers, packagers, bug testers, translators, artists, web developers, wiki writers... you can contribute! :D


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Thu Nov 27, 2008 2:16 am 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
Genete wrote:
wrong word at the wrong place...


i'm sorry if i offended u with that comment...however i don't understand how the camera widget is supposed to work if u can't even turn the camera view on and off in any animation, except in the camera sifz file itself, due to not being able to transfer value base nodes from document to document...and of course, if i do it the other way, and transfer my ninja animation layers into the camera widget file, then i'll lose the value base nodes in that file...and so i wont be able to rotate layers, or do anything with the layers of my ninja file! :?

if i screwed things up with that comment, then i apologize! :( i didn't mean to offend u!

Best of luck, and i guess i'll keep my mouth shut (i mean my typing fingers off the keyboard when viewing the forum!) from now on... :(

_________________
Planet observer from far-away galaxies.


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Thu Nov 27, 2008 9:35 am 
Offline
Site Admin

Joined: Thu Jan 10, 2008 2:16 am
Posts: 681
Location: Russia
camera-view-0.3.sifz

OK, finally I implemented genete's suggestions:
- Camera widget shape changed
- Inner radius of star is now hidden

Attachment:
camera-view-0.3.sifz [2.47 KiB]
Downloaded 169 times


Here's the tutorial on usage: http://morevnaproject.org/2008/11/27/camera-widget/

_________________
Morevna project:
Recently completed tasks: Demo released
Top priority tasks: Website reorganization


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Thu Nov 27, 2008 1:35 pm 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
oh... :shock: ok! :shock: NOW i get it! thanks, Zelgadis, for the tutorial...it has helped me understand how the camera widget is supposed to work! i didn't understand before what Genete was trying to say, i.e. import the animation layers INTO the camera sifz file, and then change the ValueBase nodes from there, effectively also changing the ValueBase nodes in my ninja animation file, since they r linked! :o that's the part i didn't understand before, because i didn't know that when u change something in a imported file, it also changes it in the original file! :wink: Thanks for clearing that up...now i got to go apologize to Genete again!

MUCH appreciation, Zelgadis!

:D

_________________
Planet observer from far-away galaxies.


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Thu Nov 27, 2008 8:27 pm 
Offline
User avatar

Joined: Mon Aug 04, 2008 6:10 pm
Posts: 265
Location: Amsterdam, the Netherlands
Zelgadis wrote:

Thanks Zelgadis that helped a lot!

G.

_________________
Abstraction: The Biggest Lie in Computer Science.


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Tue Dec 09, 2008 1:57 am 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
Ok...so i did what was discussed on here, i.e. import one sifz file into the other one, and try to change the ValueBase nodes of one file, which is supposed to change them in the imported file in the other...but for some reason its not working! :? The files don't appear to be linked, after import, because when i make changes to the ValueBase nodes of the Camera Sifz file, which i imported into my ninja animation file, the changes aren't transported to the my ninja animation, i.e. they're not transported to the imported file of the Camera sifz, which is in my ninja animation...

Genete and Zelgadis both said it would work...i.e. after importing, make changes in the original file of one, and the changes would be transported to the imported file of that in the other sifz... :?

Can anyone please tell me what i'm doing wrong? i'll post here later a zip file of the images, and both sifz files...i.e. the ninja animation one, and the Camera view one, along with the png image files that form the parts of my ninja character! :wink:

Thanks in advance! :D

_________________
Planet observer from far-away galaxies.


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Tue Dec 09, 2008 2:09 am 
Offline
Site Admin

Joined: Thu Jan 10, 2008 2:16 am
Posts: 681
Location: Russia
Coolname:
Read tutorial carefully: you should not import camera sifz into panned image. You should import the panned image into camera sifz.

In case if you importing camera sifz into panned image the panned image won't be affected by camera, because camera layers are encapsulated. That's why you don't see any effect of changing ValueNodes - that made you think what files are not linked.

_________________
Morevna project:
Recently completed tasks: Demo released
Top priority tasks: Website reorganization


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Tue Dec 09, 2008 4:53 am 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
Zelgadis wrote:
Coolname:
Read tutorial carefully: you should not import camera sifz into panned image. You should import the panned image into camera sifz.

In case if you importing camera sifz into panned image the panned image won't be affected by camera, because camera layers are encapsulated. That's why you don't see any effect of changing ValueNodes - that made you think what files are not linked.


hmm...to be completely honest with u, Zelgadis...i don't quite understand what u meant by "panned image"! :? when i think "panned" i think of the kind of "panning" that a camera does, i.e. when u move it around, so the view changes! are u simply saying then, that u can't import the camera sifz into a animation that i have moved around at all?

if so, then that kind of sucks... and also about the "camera encapsulated bit", that also confuses me too, because it seems like to me that i could simply move my ninja animation layers into the camera encapsulate layer! 8) And of course, that's what i already did...but the effects of the editing of ValueBase nodes of the Camera sifz file didn't get transported to my ninja animation file!

as for switching them around, and instead importing my ninja animation sifz into the camera sifz...instead of the other way around...i'll go ahead and try that, and report back to u whether it works or not! :wink:

Cheers!

-Coolname007

:D

_________________
Planet observer from far-away galaxies.


Last edited by Coolname007 on Tue Dec 09, 2008 2:15 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Tue Dec 09, 2008 5:08 am 
Offline
Site Admin

Joined: Thu Jan 10, 2008 2:16 am
Posts: 681
Location: Russia
Coolname007 wrote:
hmm...to be completely honest with u, Zelgadis...i don't quite understand what u meant by "panned image"! :? when i think "panned" i think of the kind of "panning" that a camera does, i.e. when u move it around, so the view changes!

Saying "panned image" I meant an image you would like to pan with camera widget.

Coolname007 wrote:
are u simply saying then, that u can't import the camera sifz into a animation that i have moved around at all?

No. I'm not saying that.

Coolname007 wrote:
and also about the "camera encapsulated bit", that also confuses me too, because it seems like to me that i could simply move my ninja animation layers into the camera encapsulate layer! 8)

Moving the layers inside of imported camera layer means moving layers into the camera widget sifz. That's not good. And, of course this operation won't transfer your ninja's valuenodes. So the layers will be in camera sifz and their valuenodes will exist in separate ninja file - quite confusing.

I just trying to explain why you shouldn't import the camera widget into your ninja file.

I think it's better to stop arguing and just start from the beginning reproducing tutorial step by step without improvisations.
After you become familiar with the process you could make your own workflow if you need to, but before that I think the further dispute will be a waste of time.

_________________
Morevna project:
Recently completed tasks: Demo released
Top priority tasks: Website reorganization


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Tue Dec 09, 2008 5:26 am 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
Zelgadis wrote:
Saying "panned image" I meant an image you would like to pan with camera widget.


ahh...ok! i get it now! thanks! :D
Quote:
No. I'm not saying that.


that's good to know
Quote:
Moving the layers inside of imported camera layer means moving layers into the camera widget sifz. That's not good. And, of course this operation won't transfer your ninja's valuenodes. So the layers will be in camera sifz and their valuenodes will exist in separate ninja file - quite confusing.

I just trying to explain why you shouldn't import the camera widget into your ninja file.

I think it's better to stop arguing and just start from the beginning reproducing tutorial step by step without improvisations.
After you become familiar with the process you could make your own workflow if you need to, but before that I think the further dispute will be a waste of time.


hmmm...then i guess that explains why all of my ninja layers disappeared, after restarting synfig, after having moved my ninja layers up into the camera sifz encapsulated layer! :shock: :shock: :shock: :shock: do u know of any way to possibly recover them...now that i seem to have caused them to vanish into thin air? i also looked into the camera sifz file, but they're not in there either! :?

sorry about (what u took to mean) arguing...i was simply very confused, which is why i posted my above post...
now i'm slightly more enlightened how the whole thing works, thanks to u Zelgadis! :D of course, the fact that i appear to have lost my ninja layers is very, very annoying, however! i hope u know of a possible solution...maybe? i now understand that putting layers in one sifz file into an imported sifz in the same file is simply moving them into Camera sifz! thanks for the help!

Cheers!

_________________
Planet observer from far-away galaxies.


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Tue Dec 09, 2008 5:36 am 
Offline
Site Admin

Joined: Thu Jan 10, 2008 2:16 am
Posts: 681
Location: Russia
Coolname007 wrote:
hmmm...then i guess that explains why all of my ninja layers disappeared, after restarting synfig, after having moved my ninja layers up into the camera sifz encapsulated layer! :shock: :shock: :shock: :shock: do u know of any way to possibly recover them...now that i seem to have caused them to vanish into thin air? i also looked into the camera sifz file, but they're not in there either! :?

Possibly they disappeared because you did saved a ninja file, but didn't saved camera widget file. I don't know a way to recover them.

_________________
Morevna project:
Recently completed tasks: Demo released
Top priority tasks: Website reorganization


Top
 Profile  
 
 Post subject: Re: Camera widget
PostPosted: Tue Dec 09, 2008 1:18 pm 
Offline
User avatar

Joined: Sun Nov 02, 2008 9:36 pm
Posts: 150
Location: Another galaxy
Zelgadis wrote:
Possibly they disappeared because you did saved a ninja file, but didn't saved camera widget file. I don't know a way to recover them.


:shock: yep...that's probably what happened alright! :roll: i must have saved the ninja animation, but didn't save the camera widget! it really sucks that u know no way to recover them...now i'm going to have to it all over again! :cry:

Thanks anyway! :(

_________________
Planet observer from far-away galaxies.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 4 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group