Rafael wrote:
Hola Genete. ¿Qué tal tu viaje?
Bueno, si ya estás de vuelta y tienes un ratito, a ver si me puedes explicar cómo hacer el humo.
Un saludo.
Hi!
although a bit busy I'll try to not say so many unconsistences...
First of all, please read the particles wiki page:
http://synfig.org/wiki/Particles_V2.0Maybe just read it can solve most of the questions.
To produce a smoke, you have to change the particle internal (the changing circle frmo red to yellow in the template) to a feathred region that deforms along the time to give it more randomness. Then you have to set the following parameters:
Velocity: some value.
Gravity some value
Beta: horizontal to the right (to where the winds go)
Damping forces: start with a small value and increase it to see its effect.
Size X: some wide value
Size Y: Some narrow value
Position X and Y: where you want to place the source of the smoke
Angle Spread: give it a narrow value
Angle: 90 degrees.
and leave the rest as it is.
Quote:
i have a question also, i tried the template for particles, it toke a bit of time figure out how to modify things, i like the results but i noticed something, the particles inherit the movement of it emitter? i mean, if i move the source of the particles, the whole smoke,rain,fog or whatever i'm doing is going to move too? i have the impression it does, i tried modifying a bit some values but since the base of the particles is the duplicate layer maybe i won't get any difference for now.
If free floating Off is "Off" then particles will float freely even if the source moves.
-G
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