Walkcycle tutorial

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darkspace65
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Walkcycle tutorial

Postby darkspace65 » Thu Nov 10, 2016 6:52 am

Hi!
Early setup for an advanced walkcycle tutorial. One cycle of 8 frames repeated 3 times. This is an early setup. Only keyframes without inbetweens contained in a switch layer. Needs some tweaking and some squash and stretch. To do: apply this to a fully clothed character rigged with a skeleton layer with inbetweens.
Stay tuned :D
Greetz!

Click on picture for correct view.
Walkcycle.gif

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synme
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Re: Walkcycle tutorial

Postby synme » Fri Apr 07, 2017 6:03 pm

Hello "darkspace65"

I was preparing a new tutorial to remove this "null" tutorial that I did:
http://wiki.synfig.org/Doc:Walk_Cycle#Method_2

Here is the animation:
Image
http://nsm07.casimages.com/img/2017/04/ ... 970736.gif


It's done with a skeleton, and crosshair:
http://wiki.synfig.org/Doc:Basic_Bone_Tutorial/fr

Good yours has springs in the knees
Mine is glued to the ground

Could we exchange our method to make 1 tutorial?
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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darkspace65
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Re: Walkcycle tutorial

Postby darkspace65 » Sat Apr 08, 2017 8:25 am

Hi!
Your result is good. I have seen people walk like that :D . At the moment I am a little bogged down with my own animation project, but my original intention was to make a walk cycle with a rigged character based on a preset of key frames (key frames made in Krita or Pencil and imported via lst file or as in my case vectorised and used in a switch layer) that would be used as a template. I will add the sifz file with the key frames in place. All you have to do is import it in the file that contains your rigged character and follow the key frames with your rigged character. Alternatively you can also attach your rigged character so that I can have a go with it too :wink:
Greetz!
Attachments
WalkcycleKeyframes.sifz
(92.83 KiB) Downloaded 17 times

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synme
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Re: Walkcycle tutorial

Postby synme » Sun Apr 09, 2017 5:43 am

I think your technique is not good for a tutorial, because you darkspace65, are a professional, you do this in freestyle

The technique I used is easy is adapts to any character
It is enough to have a character, to look at my schema

And running it using the skeleton is easy
You have to use 2 times more keyframe than me, that's why your man is also successful,

I create a schema that fits any type of character, I just need to create 1 more image to prevent these feet sticking to the ground

I would try this in a few days

The only mistake of your man or is the skeleton? Otherwise it would be perfect

Here method is bad (This is theory): http://wiki.synfig.org/Doc:Walk_Cycle#The_List_File
This one (which I have created) is too identical to the 1st one does not learn anything: http://wiki.synfig.org/Doc:Walk_Cycle#Method_2
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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synme
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Re: Walkcycle tutorial

Postby synme » Sun Apr 09, 2017 6:43 am

I saw or is my mistake, for walking
(1 false keyframe)
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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bazza
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Re: Walkcycle tutorial

Postby bazza » Sat Apr 15, 2017 6:17 pm

https://www.youtube.com/watch?v=gotzWZhCMzA

I wish something similar to the hook of opentoonz

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synme
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Re: Walkcycle tutorial

Postby synme » Sun Apr 16, 2017 2:03 am

The one I am preparing explains everything from A to Z

Because it must be possible to animate any character, from 0

Thanks again "darkspace65", for his file I did a lot of testing and walking I have improved it to the maximum

I don't understand your word "hook"
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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synme
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Re: Walkcycle tutorial

Postby synme » Sun Apr 16, 2017 4:00 am

HERE IS THE RESULT:

Image

Video AVI: http://dl.free.fr/cRC2acJ70 (File online, destroyed after 30days without download)
animated GIF 2.2Mb http://nsm07.casimages.com/img/2017/04/ ... 984358.gif

I bent my knees voluntarily, so that the explanation of the shema, can then be adapted, run, walk, big step.
In order to understand, and that it is adaptable to the type of walk required.
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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darkspace65
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Re: Walkcycle tutorial

Postby darkspace65 » Mon Apr 17, 2017 6:05 am

Hi!
Great job!! Perfect! Very much improved version of your former version. I am glad my file helped you understand the most basic fundamentals.
The hook in Toonz keeps the feet in place and prevents them from sliding while the character is walking. Sliding is a very common mistake when making a walkcycle.
Greetz!

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synme
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Re: Walkcycle tutorial

Postby synme » Mon Apr 17, 2017 10:21 am

Hello, yes I now understand this term.
But we do not work with "opentoonz".

I almost finished the tutorial, but I miss an important element:
It is the order of creation of the bones of the skeleton for a "walk".

It is me who is creating this tutorial:
http://wiki.synfig.org/Doc:Basic_Bone_Morphing

I did the walking tutorial based on this skeleton.

This scheme is for simple (theoretical) understanding:
Image

This one too:
Image

They are created to understand how to place a skeleton "easily".

But apparently to create a walk is the opposite, it starts from the bottom up (foot to head).

How to make the skeleton look like this:
Image

This is the skeleton from the video: https://www.youtube.com/watch?v=sERBnFpXezM
When I saw it I thought it was a mistake, it goes all over the place, everywhere.

What is the exact order for a walking skeleton ??
Can you draw me a skeleton with numbers this way:
Image

So that I can understand?
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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synme
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Re: Walkcycle tutorial

Postby synme » Mon Apr 17, 2017 11:00 am

Here you have the cycle of walking, slowly, Gif 4.1Mo:
http://nsm07.casimages.com/img/2017/04/ ... 986263.gif

The 6-step diagram:
Image

The skeleton:
Image

To succeed in the animation without the feet starting to move alone, the diagram here:
http://nsm07.casimages.com/img/2017/04/ ... 986264.gif
Is the only one that has succeeded.
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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darkspace65
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Re: Walkcycle tutorial

Postby darkspace65 » Mon Apr 17, 2017 11:19 am

Hi!
I think the youtube video you are referring too uses bi-directional bones which is actually the hook tool implemented into Synfig by Morevna. More about bi-directional bones can be found over here :ttps://www.youtube.com/watch?v=wLN1j6drrdc&t=1387s. I tried to reproduce everything they did in the video but I did not get the right result, so unless they decide to make an English video about it I am afraid I won't be able to help.
Greetz!

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synme
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Re: Walkcycle tutorial

Postby synme » Tue Apr 18, 2017 11:57 am

Hello I have success in making "hooks" for walking.

Everything works perfectly, there are 3 skeletons:

Left leg, right leg, trunk
And of which 3 hooks on each skeleton

The feet don't move any more

With this walking skeleton it is 10 times easier, to do the steps "quickly".
Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)

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darkspace65
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Re: Walkcycle tutorial

Postby darkspace65 » Wed Apr 19, 2017 3:59 am

synme wrote:Hello I have success in making "hooks" for walking.

Cool! Can you share an example? Attach a sifz maybe?
Greetz!

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synme
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Re: Walkcycle tutorial

Postby synme » Thu Apr 20, 2017 5:23 am

Synfig Studio 1.0.2 (linux); un ajout sur le FR (faire le doublon sur le EN)


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