Joint patches in cut out

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darkspace65
Posts: 546
Joined: Mon Feb 25, 2013 6:22 pm
Location: Belgium, Flanders.

Joint patches in cut out

Postby darkspace65 » Mon Jul 29, 2013 6:00 pm

Hi!
My way of tackling joints in pure cutout without to much fuzz. (Notice the wonderful animation and great artstyle :wink: )
Greetz!
Attachments
patcharm.sifz
(5.85 KiB) Downloaded 159 times
patcharm01.gif
With patch.
patcharm02.gif
Without patch

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darkspace65
Posts: 546
Joined: Mon Feb 25, 2013 6:22 pm
Location: Belgium, Flanders.

Re: Joint patches in cut out

Postby darkspace65 » Fri Aug 08, 2014 3:58 pm

Hi!
Patch overlapping joints in Synfig automatically. Now updated to work with the new group transformation widget.
Greetz!
Attachments
patch2.0.gif
patch2.0.gif (160.22 KiB) Viewed 1932 times
patchwidget.sifz
(8.8 KiB) Downloaded 89 times

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Genete
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Location: Spain

Re: Joint patches in cut out

Postby Genete » Sat Aug 16, 2014 4:12 am

Nice trick dark!
Useful for people that doesn't want to complicate the rig of the character but makes it re-usable.
-G
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darkspace65
Posts: 546
Joined: Mon Feb 25, 2013 6:22 pm
Location: Belgium, Flanders.

Re: Joint patches in cut out

Postby darkspace65 » Tue Mar 03, 2015 6:20 am

Hi!
Automatically patch joints (like elbow and wrist joints and such) now updated to work with bones instead of using the group transformation widget.
Tested and created with Synfig rc1.
Greetz!
Attachments
jointpatchBones.sifz
(7.8 KiB) Downloaded 56 times

Eduardo
Posts: 7
Joined: Thu Feb 09, 2017 3:46 am

Re: Joint patches in cut out

Postby Eduardo » Mon Feb 13, 2017 4:06 pm

Hi! I'm sorry but how do you use the patches? I downloaded the file, but maybe I'm missing something because when I want to do patches on my own, they do not work as in the example file (they do not overlap with the joints and cannot be moved with bones). Sorry to ask this, but could someone explain to me step by step how to make an efficient patching on character joints?
Thanks!

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darkspace65
Posts: 546
Joined: Mon Feb 25, 2013 6:22 pm
Location: Belgium, Flanders.

Re: Joint patches in cut out

Postby darkspace65 » Mon Feb 13, 2017 6:54 pm

Hi!
I used an rather complicated and old technique that used exported values and group transformation widget instead of skeleton layers and bones.
Since then I simplified it and use bones instead of the group transformation widget. Just put the region layers of the upper and lower arm on top of the outline layers and you are good to go or use an advanced outline that takes away the need of joint patches. I added a file that represents the two techniques of bone linking and an example of an advanced outline linked to a skeleton.
Greetz!

armrigs.sifz
(7.36 KiB) Downloaded 12 times

Eduardo
Posts: 7
Joined: Thu Feb 09, 2017 3:46 am

Re: Joint patches in cut out

Postby Eduardo » Tue Feb 14, 2017 12:49 am

Thaks! Your file and your explanation clear out my doubts; I'm new with Synfig, but I have seen many quality works made with this software and I want to learn how to use it, so thank you again for the example file and your response!
Hope to see more of your posts!

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darkspace65
Posts: 546
Joined: Mon Feb 25, 2013 6:22 pm
Location: Belgium, Flanders.

Re: Joint patches in cut out

Postby darkspace65 » Tue Feb 14, 2017 12:28 pm

Hi!
Updated example of an armrig with a skeleton layer that does not require joint patching. Make sure the regions of both the upper and the lower arm are above the outlines of the upper and lower arm. Link everything belonging to the upper arm (region, outline and details) to the first bone and link everything belonging to the lower arm to the second bone and so on.
Greetz!

jointpatchnew.sifz
(5.21 KiB) Downloaded 10 times

Eduardo
Posts: 7
Joined: Thu Feb 09, 2017 3:46 am

Re: Joint patches in cut out

Postby Eduardo » Thu Feb 16, 2017 4:17 am

You are really a life saver! So many thanks for your examples, I'm currently following your advice and studying the files you kindly share through this forum, and I can only say: thank you so much; the file really help me to understand a little more how to rig a character without the annoying look of the joints as if they were not well connected. Much appreciated!


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