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 Post subject: Demo-05
PostPosted: Thu Mar 05, 2009 1:05 pm 
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Image

Hey, again, I need to trace this keyframe image for scene 05. In this scene characters are not animated. Like in scene 14 - no colors for now, just black lines and white fills. Shading will be added later.

Files to work with here in git repo: http://git.tuxfamily.org/morevna/demo.g ... dacbf94902 (05/05-draft-01.png, 05/05-draft-02.png, 05/05-ivan-morevna.sif)

I've put Ivan's hairs onto separate layer, so it will be easier to work with his face. His hairs are quite messy, but I will be happy if you will be able to represent that mess with synfig shapes. Though, it's not trivial and could be not possible. Anyway, good luck!

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 Post subject: Re: Demo-05
PostPosted: Fri Mar 06, 2009 10:45 pm 
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Ok, I'm trying to do this one. Except I missed the "no colors" warning... I'm shading Ivan with solid, but unshaded, colors, and it doesn't look half bad.

I'm attaching a copy of my work in progress. I'm still learning how to trace with Synfig, so please tell me anything that could be improved (as well as what you think of the overall quality of my work).

Note: the head is a placeholder, and the right arm might need to be redrawn.


Attachments:
05-ivan-morevna.sifz [31.31 KiB]
Downloaded 145 times
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 Post subject: Re: Demo-05
PostPosted: Sat Mar 07, 2009 3:14 am 
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The reason for just flat image with not colors is because it is going to be printed and shaded again by hand for a later shade in synfig.
Good luck.
-G

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 Post subject: Re: Demo-05
PostPosted: Sat Mar 07, 2009 10:47 am 
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Hi, nikitakit!

First of all, thank you for working on screenplay translation! This is a great help to the project! ^__^

About the traced scene.

The source file is structured well, I was surprised to see your method of coloring black lines. That was new to me.

The first thing what I see is an almost complete absence of sharp corners.

Attachment:
01.jpg
01.jpg [ 42.65 KiB | Viewed 3291 times ]


Try to catch the textile flow. Don't try to make whole area with a single shape. Use muiltiple of them! Connect vertices with "Link" or "Link to BLine" functions.

For example, jacket could be represented with a few regions. I drawing one of them trying to follow spline flow between sharp corners. Usually shapes between sharp corners could be represented with a smooth and simple shapes.

Attachment:
02.jpg
02.jpg [ 39.96 KiB | Viewed 3292 times ]


After that play with width. This allows to add some depth. (Note: Generally in anime variable line width is not usual. But here we dealing with almost static image and I want try to make a little candy from it. ^_^)

Attachment:
04.jpg
04.jpg [ 41.18 KiB | Viewed 3293 times ]


After that Im tracing other parts. On the picture below shown what I use transparent mode to fit line width and "Link to Bline" to connect regions together.

Attachment:
03.jpg
03.jpg [ 37.37 KiB | Viewed 3297 times ]


Here's three regions almost completely composing the left part of jacket:

Attachment:
05.jpg
05.jpg [ 22.99 KiB | Viewed 3299 times ]


Source:
Attachment:
05-ivan-morevna.sifz [39.61 KiB]
Downloaded 130 times


Good luck!

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 Post subject: Re: Demo-05
PostPosted: Sat Mar 07, 2009 1:48 pm 
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Thank you for replying!

Apparently, I still have quite a way to go before becoming good at tracing. As for width, I purposefully left that for later on all but a few layers.

I tried the file you attached, but I think it's the wrong one. Everything's identical to the one I have... Is that how it's supposed to be?


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 Post subject: Re: Demo-05
PostPosted: Sun Mar 08, 2009 12:46 am 
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That's strange... file is different for sure. Can you check again?

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 Post subject: Re: Demo-05
PostPosted: Sun Mar 08, 2009 1:37 am 
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Yea - my bad... somehow I must have mixed up the two. :oops:

Oh, I know... I accidentally opened a .sif file instead of sifz...


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 Post subject: Re: Demo-05
PostPosted: Sun Mar 08, 2009 2:02 am 
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^_^

One more thing I want to mention: the approach I explained above is just one of the many possible and it's not a dogma. It's not necessary to strictly follow it if you will find your own, which gives good results. Thanks for your help!

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 Post subject: Re: Demo-05
PostPosted: Sun Mar 15, 2009 1:06 pm 
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Here's my second work in progress. Comments?

I still haven't redone the left side of Ivan's body. Something in the lines is confusing me. Did I correctly interpret it correctly the first time?


Attachments:
05-ivan-morevna3.sifz [149.54 KiB]
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 Post subject: Re: Demo-05
PostPosted: Mon Mar 16, 2009 2:46 pm 
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Hey!
It's looking good!

But genete is right about Morevna's cranium size and shape.

Second: thing at Ivan's sleeve is a little confusing:
Attachment:
05-v3-1.jpg
05-v3-1.jpg [ 19.15 KiB | Viewed 3172 times ]


On the picture below I tried to expose the cloth flow, clarify lines and show one of the possible ways of tracing left jacket with regions. I should repeat, what I do support the idea when cloth is constructed from multiple regions following "cloth flow". I liked how you traced the Morevna's topic.

Attachment:
jacket-left.jpg
jacket-left.jpg [ 44.72 KiB | Viewed 3175 times ]


(I have a theory what tracing cloth like this could make it more animatable. Not checked it by myself yet, though. And this shot is not the case anyway.)

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 Post subject: Re: Demo-05
PostPosted: Mon Mar 16, 2009 9:42 pm 
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Thank you for your comments! I've learned a lot.

Attached is my third Work In Progress. I'm essentially done with clothes now... just hands and faces left. Morevna's head is just a placeholder; I agree that it needs to be enlarged. Also there's the katana. I believe that's a blender model, right?

In the mean time, Genete's already traced two whole keyframes - how wonderfully slow I am! Sorry about that.



Additionally, I want to thank everyone working on Synfig - it's truly an amazing program (now that I have reconfigured the UI to fit my needs).


Attachments:
05-ivan-morevna3.sifz [205.95 KiB]
Downloaded 119 times
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 Post subject: Re: Demo-05
PostPosted: Tue Mar 17, 2009 1:03 am 
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nikitakit wrote:
Also there's the katana. I believe that's a blender model, right?

Yes, but it should be traced too to get resolution-independence. I'm used 3D model because I'm lazy in drawing. ^___^

nikitakit wrote:
In the mean time, Genete's already traced two whole keyframes - how wonderfully slow I am! Sorry about that.

Hey, don't be frustrated, it's OK! Genete is one of our wizards in synfig. Practice is the only recipe. You will soon notice what you handles such tasks faster and faster. ^_^ Just like with headturns. ^__^
Thank you for your hard work!

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 Post subject: Re: Demo-05
PostPosted: Tue Mar 24, 2009 9:23 pm 
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Unfortunately, I've just about reached the limits of my tracing abilities. I've tried to do the rest of the image... but I'm not satisfied with the results, especially Ivan's hair.

As for their handshake, would it be fine to import the hands from shot 4?

If it were my choice, I'd also import the katana from blender. (I guess I'm just being lazy here)


Attachments:
05-ivan-morevna5.sifz [228.34 KiB]
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 Post subject: Re: Demo-05
PostPosted: Wed Mar 25, 2009 2:56 am 
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IHMO you should try to use less blinepoints when trace curved shapes. For example, Morevna's ear can be perfectly traced with 4 bline points instead of 8. Control 8 blinepoints in term of curvature and width is very difficult and takes log time to fine tunning.
Also, if you're going to trace with variable line widths, don't do it at the beggining. Just trace all the image, clean it, removing unneeded points and adding the ones you need for widths and then, after that, add the widths.

For Ivan's hairs you have to put the laziness apart. There is not other formula. Don't leave uncovered parts of the head, even if they doesn't appear in the original drawing. Also it looks much better if you use a region/outline per hair part and overlap them by its neighbors. See demo 14 for reference.

Good luck
-G

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 Post subject: Re: Demo-05
PostPosted: Wed Mar 25, 2009 4:35 am 
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nikitakit:
OK, I'm taking Shot 05 to review. Please be patient and stop editing the file so we will not have troubles on merging changes.

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