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Project-DetailsProject name * : Synfig
Project URL* :
http://synfig.org/License * :GNU General Public License, version 2 or later.
Category : Software for art media (it is a selection combo box)
Project mailing-list :
http://sourceforge.net/mail/?group_id=144022Version submitted : 0.61.09
URL of submitted version:
http://synfig.org/DownloadURL CVS or SVN :
https://synfig.svn.sourceforge.net/svnroot/synfigNumber of developers : 2
Number of contributors : 6
Project leader : Paul Wise
Project lead email address:
pabs3@bonedaddy.netProject representativeTitle : Mr
First Name * : Carlos
Family Name*: López González
email * :
carloslopezgonzalez@yahoo.esAddress : hidden
Postcode : hidden
City : hidden
State/Region : hidden
Country : Spain
Telephone : hidden
Role in the Project: Part time developer, documentation and user support contributor
Project presentationProject principle * :Synfig is a vector-based 2D animation software package. It consists of a renderer (Synfig) and a GUI for the creation of animations (Synfig Studio).
Other similar projects : Pencil, Ktoon, Inkscape
Specificities : High Dynamic Range Image processing, Spatial and Temporal resolution independence, Artist Oriented design, Path based Gradients, Several Layer types (Primitives, Effects, Fractals, Blurs, Noises), Full Parametric Animation Capabilities, Particles, Multiple Target renders.
Target audience : Animators with basic animation knowledge. Artists for still images.
Contributions : Needs to add sound support, complete bone system (under development), complete OpenGL rendering (under development), GUI rework, native SVG import (under development), Bug fixes. This mind map has a full list of the needs:
http://www.mind42.com/pub/mindmap?mid=0 ... be4de6327eLinks :
http://synfig.org/Related_ProjectsDetailed description of the project *: Synfig allows to create vector animations easily. A toolbox with several tools lets the user draw vector shapes and fill them with the needed colour or gradient to draw the scene that he/she wants to animate. A system of layers and sub-layers gives the possibility to create some rather complex scenes.
The user can then animate the scene by moving through the timeline, and changing the shapes of the objects or moving them. The changes to the objects will appear as waypoints on the timeline. The shape and position of the objects will be automatically interpolated between those waypoints, allowing to have a smooth animation without the need to work on each frame. The user can define Keyframes and the program would keep them unmodified during pose to pose fine tunning.
All the layers (primitives, transformation and distortion layers) have their parameters animatable through the time. Also common type parameters of different layers can be linked together, so the modification of one of them makes the others follow. Some of the parameters of the layers are controlled directly on the main drawing screen by a set of handles like any classic vector drawing application.
-G