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 Post subject: LGM 2012
PostPosted: Mon Jan 23, 2012 11:21 am 
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Hi,

I'm planning to attend LGM this year again, so I was thinking I could do a Synfig talk/demo there, to show the cool new features and how powerful is synfig already.
So I'd like developers opinion, please tell me if you think it's a good idea, and what you'd like to be told about Synfig, if you have some message to pass.
Also if anyone else is planning to go there and would like to join me on this talk, you're welcome!

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 Post subject: Re: LGM 2012
PostPosted: Mon Jan 23, 2012 12:41 pm 
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Quote:
I'm planning to attend LGM this year again, so I was thinking I could do a Synfig talk/demo there, to show the cool new features and how powerful is synfig already.

It is great! \o/

Quote:
So I'd like developers opinion, please tell me if you think it's a good idea,

Hmmm, I think it is not a good idea at all. You shouldn't talk about Synfig in any LGM or any other meeting around. Synfig is better as it is, unknown, so we have less spam, and a small and friendly community... :roll: :wink: :P

Quote:
and what you'd like to be told about Synfig, if you have some message to pass.

You can talk about Advanced Outlines. You can make a small screencasting of using it on production. Advanced Outlines are cool as itself and would keep attenders interest.
Also if we arrive at time, you could talk about the new being implemented Outline Grow option for inline Paste Canvas and about the new interpolation method: "Clamped". Both will be included in the next release. You can use the video I did for clamped interpolation.
http://www.youtube.com/watch?v=ftJkRWYnu0w

Good luck!
-G

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 Post subject: Re: LGM 2012
PostPosted: Mon Jan 23, 2012 1:42 pm 
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Thanks Genete for your answer :lol:

Of course Advanced outlines is one of the Fun features I'm planning to present.
I take note of those future features, they look interesting to show too. I'll probably try to play with the dev version to test them before release.

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 Post subject: Re: LGM 2012
PostPosted: Mon Jan 30, 2012 8:59 am 
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Hello!
I'm actually living in Oldenburg, Germany so probably I attend too. Let me know when are you going there so we can coordinate and if you need help and we can make the slides together :)
I think that would be a great call for developers and a self motivation to improve synfig before we go there :D
And a great record for the CV!


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 Post subject: Re: LGM 2012
PostPosted: Fri Feb 24, 2012 9:23 am 
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Hey Animtim!
How is this going?
Have you already applied in LGM.org?


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 Post subject: Re: LGM 2012
PostPosted: Tue Feb 28, 2012 1:40 pm 
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Me have just applied to LGM today. Let's see if my talk will be accepted...

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 Post subject: Re: LGM 2012
PostPosted: Fri Mar 02, 2012 7:43 am 
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Hey!
Did you all apply? When is the acceptation talk made?
I'm crossing fingers, willing that the T-Shirts becomes a reality and that you can make a lot of noise at the LGM

Thanks to you all!
-G

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 Post subject: Re: LGM 2012
PostPosted: Fri Mar 02, 2012 8:26 am 
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Hey, I applied too.
I didn't submit a presentation but maybe I can give a quick talk, around 10 minutes about what synfig needs, synfig's roadmap or something like that. Maybe a little brainstorming from the audience or something.
Animtim is presenting synfig features. What are you presenting, Zelgadis?

PD: There are some BIG shots going. Have a look at the who's comming list.
PD2: I want a Synfig T-Shirt!!! :)


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 Post subject: Re: LGM 2012
PostPosted: Fri Mar 02, 2012 11:02 am 
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I just submitted a short talk (10 minutes) (no slides yet)
Title: Coding for Synfig: Our road ahead
This is my index:
* The problems we have in Synfig Studio.
** VERY few developers
** Slow rendering
** No sound support
** No SVG export
** No bones support
** No full video import support
** No scripting support
* So... Is Synfig better than Paint?
* What we want to implement.
** Cairo rendering (proposed project for GSoC)
** Improve SVG import
** SVG+SMIL export for SVG animation
** Sound integration
** Scripting support
* Come code for Synfig!
* Q&A

I submitted it now but they sey they are flexible for not full presentations. I hope it gets accepted.


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 Post subject: Re: LGM 2012
PostPosted: Fri Mar 02, 2012 11:12 am 
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I'm presenting Remake. ^___^ The accepted talks will be announced on 15th March.

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 Post subject: Re: LGM 2012
PostPosted: Fri Mar 02, 2012 11:31 am 
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>eldruin. interesting. Would be great if you could mention some positive things also, like how much improvements have been done lately (clamped interpolation!). It sounds a little negative with only what we're lacking.

Are the small talks also published at river valley (http://river-valley.tv/conferences/lgm-2011) or is it just the full length ones?

>zelgadis. Also very interesting!

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 Post subject: Re: LGM 2012
PostPosted: Fri Mar 02, 2012 12:56 pm 
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The Advanced Outline is a killer feature for me - it saves me literally hours and hours of work.

I have never needed to export SVG from Synfig - the workflow is far more often the other way and I thing nikitakit's new SVG exporter is one of the most important things that has happened to the Synfig world.

I've never been particularly bothered by rendering speed. Yes, it could be better but it's fine. I'm far more bothered by not having a progress bar for rendering and being able to cancel a render than the actual speed.

I think the .lst file importer for image sequences is just as good as video import. After all, all video is a sequence of frames anyway.

No sound support - well, I tend to mark off the key frames in Audacity. I like to get the keyframes on the soundtrack worked out first, animate to the keyframes and then I can listen to music when I work and forget about sound 8)

The Preview window improvements are a huge step forward.

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 Post subject: Re: LGM 2012
PostPosted: Fri Mar 02, 2012 1:22 pm 
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Ok, sorry if it sounded negative, but Animtim is already performing a presentation on Synfig capabilities (if it gets accepted).
Maybe I can talk a little about the good things that have happened lately in the intermediate point.
Just wanted to catch the attention of the developers there.
If my talk gets accepted I'll post the slides here for comments.

@Zelgadis: Very interesting! :)


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 Post subject: Re: LGM 2012
PostPosted: Mon Mar 12, 2012 5:24 pm 
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Hello!
Reading the projects in the LGM website, I noticed Synfig is not there, and some of the included are not that big, so I think we should contact the LGM as they say in the projects page to include Synfig.
http://libregraphicsmeeting.org/2012/projects/

PS: I've already bought the tickets :)


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 Post subject: Re: LGM 2012
PostPosted: Mon Mar 12, 2012 11:06 pm 
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@DaveJ - can you write down your workflow for figuring out the frames in Audacity?

Thanks,
Chris


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