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 Post subject: Re: Bones GUI discussion
PostPosted: Fri Oct 16, 2009 11:54 am 
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well, seems like it didn't make it to 0.62.0 ... any idea on when it will be added?
cheers, OHo.


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 Post subject: Re: Bones GUI discussion
PostPosted: Sat Oct 17, 2009 4:47 am 
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oho wrote:
well, seems like it didn't make it to 0.62.0 ... any idea on when it will be added?
cheers, OHo.

No idea. Nobody is working on the code at the moment.
-G

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 Post subject: Re: Bones GUI discussion
PostPosted: Sat Jun 19, 2010 12:32 pm 
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apart from this post coincident :
viewtopic.php?f=14&t=1258
I would say that if the possibility of distorting not only in enlarging in 'stretch but maybe it can simulate a 'prospective approach! the important thing and that affects only some vertices of the silhouette image and object features and internal, perhaps ... maybe turn onto filling stretch and somehow extend these bones affecting the rest


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 Post subject: Re: Bones GUI discussion
PostPosted: Sun Jun 20, 2010 5:27 am 
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When will the relay with the bones?


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 Post subject: Re: Bones GUI discussion
PostPosted: Sun Jun 20, 2010 6:24 am 
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00Synfig wrote:
When will the relay with the bones?

The bones project is stopped at the moment. Current developers (2) are focusing on other things that needs to be done first.
-G

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 Post subject: Re: Bones GUI discussion
PostPosted: Mon Jan 02, 2012 7:52 pm 
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:roll:
I do not know if its interesting, but in Blender, you can connect the Shape Kays (prepared expressions, movements, set up, good for moving the muscles, biceps etc ...) depending on the movement of the bones, which were used misembra properties of bones .
It takes many more versions to get the bones? The recent stability has not


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 Post subject: Re: Bones GUI discussion
PostPosted: Fri Feb 10, 2012 5:33 am 
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I think I misunderstood Genete in my "yay". He meant the next version of Synfig would be 0.62.0, not then next version would be 0.62.0, and have bones in it. There is another thread here:
http://synfig.org/forums/viewtopic.php?f=14&t=3232 which has more information about the progress..


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