Genete wrote:It is "Halt Render" (stop render) not "Half Render".
"Zoom" is effectively a zoom value but it is in relation to 1 and not a percentage as it should be. So word is fine, it is just that the value entry should be a percentage widget instead a normal real widget.
I have one proposal for the Preview window. I dislike to have the render fit into the window size when it is resized by the user. I would prefer or just adjust the window size to the canvas being rendered or don't adjust and leave the canvas render at full, half, double etc. size as per user request and the window shows just a fraction (or not) of the canvas and offers a scroll bar when needed.
pixelgeek wrote:Genete - I think that's the little circle on the blue line next to the clock icon.
jcome wrote:explain a bit about Start ＼Halt render and Play ＼Stop buttons. see the above image
Play/Stop Button should be a two icon button type, exactly like the one at the canvas window.
If when user press "Play" there is nothing to play (nothing rendered) nothing is shown. Pressing Stop button will stop playing. Regardless that, user can move the current time to any time that has been already rendered and Play button should play from there.
If a new frame is rendered and play is active then the new frame is shown if the time cursor was at the last rendered frame.
Start render will continue render form the last frame rendered.
Halt render would stop render routine.
Start/Halt render can be a two states button or similar to Play one (with two icons) but it should be only one button at all.
Erase render would remove all the rendered frames. It should be a single action button separated form the Start/Halt render. It is useful when user gets the Preview window opened and changes the animation for already rendered frames.
I think that you better play with the current dialog to understand how does it work. I think that the current behavior is fine.
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