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 Post subject: Radial Composite
PostPosted: Sat Jul 28, 2012 12:04 am 
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Joined: Mon May 21, 2012 9:56 pm
Posts: 25
I was experimenting with ways to make the rotate layer only effect certain ducks and came up with this using a radial composite conversion on the bline vertex. The problem is i can't figure out how to move the exported radius layer somewhere besides the canvases 0,0 coordinates like you can a regular rotate layer. Does anyone know a conversion to fix this? This is an awesome program and I'm trying to figure out as much as i can lately so you guys are a huge help in getting me through blocks so thanks a again!


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radial 2.3.sifz [1.35 KiB]
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 Post subject: Re: Radial Composite
PostPosted: Sat Jul 28, 2012 6:04 am 
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Joined: Sat Dec 01, 2007 6:26 am
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You have to first convert the vertex to Sum and then one of the sum items convert it to Radial Composite. It would produce a rotation and then a translation (like the rotate layer does). Link the subparameters properly to external controllers.
-G

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 Post subject: Re: Radial Composite
PostPosted: Sat Jul 28, 2012 7:11 pm 
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Joined: Mon May 21, 2012 9:56 pm
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Hmm I'm only able to move the vertex of the bline but i need to change the origin of the rotate radius ):


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radial 2.4.sifz [1.38 KiB]
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 Post subject: Re: Radial Composite
PostPosted: Sun Jul 29, 2012 5:54 am 
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Try this one. I've added a Translate layer and reset the rotation origin ro be (0,0) because the translation has to be leaded by the translate layer.
-G


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radial 3.0.sifz [1.37 KiB]
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 Post subject: Re: Radial Composite
PostPosted: Sun Jul 29, 2012 9:45 pm 
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Joined: Mon May 21, 2012 9:56 pm
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Thank you that will be useful =)


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