Making a bone follow a spline

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fbelemmi
Posts: 2
Joined: Sun May 07, 2017 11:07 pm

Making a bone follow a spline

Postby fbelemmi » Sun May 07, 2017 11:48 pm

Is there a way to make a bone (the origin, the angle or the length) follow a spline? (Synfig 1.2.0 64bit on Win10)

I want to make the tip of the bone (the length handle) follow a curvy spline. So I tried this: select the handle of the bone, then select the spline layer (Ctrl+click the layer) and finally right click on the spline to select "Link to Spline". The program says "Link to Spline Successful", but the handle isn't following the spline.

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Svarov
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Re: Making a bone follow a spline

Postby Svarov » Tue May 09, 2017 12:38 pm

Hi there,

fbelemmi wrote:Is there a way to make a bone (the origin, the angle or the length) follow a spline?

It's possible, but there's a bug in Synfig so you kinda can't use it by now... Bummer.
Check the attached file. Is that what you want? Move the 'DOT' layer around to see how it works.
Attachments
BoneFollowsSpline.sif
(8.66 KiB) Downloaded 14 times
My animations
Now working on: Fox model (making vector contour)

fbelemmi
Posts: 2
Joined: Sun May 07, 2017 11:07 pm

Re: Making a bone follow a spline

Postby fbelemmi » Fri May 19, 2017 1:30 pm

Svarov wrote:Hi there,

It's possible, but there's a bug in Synfig so you kinda can't use it by now... Bummer.
Check the attached file. Is that what you want? Move the 'DOT' layer around to see how it works.


Totally useful!! I was goofy using the convert options of the handles of the bone, but I got to nowhere. Thanks again.


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